This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". Condividiamo inoltre informazioni sul modo in cui utilizza il nostro sito con i nostri partner che si occupano di analisi dei dati web, pubblicità e social media, i quali potrebbero combinarle con altre informazioni che ha fornito loro o che hanno raccolto dal suo utilizzo dei loro servizi. I don't recommend this game it was boring and just pointless.Utilizziamo i cookie per personalizzare contenuti ed annunci, per fornire funzionalità dei social media e per analizzare il nostro traffico. For the next version you might want to add a random there with different lines and maybe only make him scream on like 1 out of 5 hits.Īfter defeating the boss the game Dink just stay frozen, and you have to force the game to end. Another annoying thing was how he every time you hit him mad the girl scream and said that he was too weak. As a matter of facts he doesn't even follow you. If you are a somewhat good player he shouldn't even hurt you. In the good section I said that the monsters was well balanced well the boss wasn't. It was also disappointing that there where so many houses which you couldn't enter. For example you could walk through the diagonal fence, and through the fire and stand behind it at one point. I'm thinking about deph que and hardness issues. There was also some problems with the mapping, even though it looked good most of the time. The only things you could talk to here was the dead bodies, the killer and the guy who told you where the killer was. In a D-Mod like this you want to talk to people to, as I said earlier, gather clues to solve the mystery. The first one was the lack of interaction with other people and environment. There was also some bad things in this D-Mod,obviously. We had the Bonca, pillbug and slime and all of them was balanced good, not too hard nor too easy. I could feel my heart beat faster.Īnother good thing was the variety of monsters. Also I loved the first MIDI, it actually made the first screen quite scary and mysterious. What I liked was the mapping, which was detailed and nice to look at. Then you kill the murderer and Dink says that the game is over. When Dink comes in the picture everyone is already dead, you just have to walk around aimlessly until you find a man who says that the killer is in his basement. Well, after playing it I can say that it wasn't an excellent crime novel, not even an OK one. I imagined Dink trying to solve a mystery while people where dying around him, how he gathered clues and finally could reveal exactly who did the murders and how he did it. When I heard this I actually got excited, it sounds like the plot of an excellent crime novel (well, maybe not excellent but an OK). diz: "A false hero is killing people who he thinks might be a threat to him. The story is explained pretty well in the. It was indeed better then his first attempt but not much. So, this is Skorn's (or Absolution as he prefers to be called now) second D-Mod.
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