Players don't know who they're voting for when they vote on an answer, but personalities can probably be deduced. Each player then votes for the answer they like best, but they can't vote for themselves. Each game consists of three rounds, where the players are given a term like, "Best way to treat acne." Players input their answers into their devices, and it can be as absurd (leeches) or straightforward (facial cleanser) as they want. Contestants enter into the game by using their mobile devices, such as smartphones and tablets, or computers to log into a website using a uniquely generated game code (no personal information or registration required). The game is incredibly straightforward, and plays similarly to the card games Cards Against Humanity and Apples to Apples. Others can look on and impact the game as audience members, but more on that in a bit. The more players you can get involved, the more fun the game gets. You need a minimum of three players, and the game supports a maximum of eight people for local competitive play. Quiplash is the kind of game where the fun is completely dependent on the number of players and how creative they are. ![]() The only thing that you absolutely need are people, and the more the better. Unlike many other games, Quiplash doesn't require superfluous things like rules or right answers. If you have any questions or comments, please feel free to let me know, or if you'd like me to analyze anything else with the data, let me know as well! I have a few ideas i'm toying around with myself so if i get good feedback, I may pursue more of them.The makers of the You Don't Know Jack series and Fibbage have a newly crowdfunded party game out called Quiplash. I have also included information as to whether it was Quiplash 1 or Quiplash 2 in each game, so what I may do is also analyze each person's score in the different versions to see if certain people improved or became worse with the updated version (for example, I expect LastGreyWolf to have a much better score in Quiplash 2 than in Quiplash 1). The document containing the sorted data for each player, containing their rank, the number of players, the date, and their score, can be found here: The document containing the dictionary of raw data, listing each game and each round with the rankings can be found here: If you would like JSON files of the information gathered, they are available here: Note: Although Nick and Cobalt have the same score, Nick's decimal is slightly higher, so he has a higher rank over Cobalt. I will list the players in order of rank along with their average score: (I used 420 points because it is the first number divisible by 4, 5, 6, and 7, the sizes of the different Quiplash games.) Once each player's score is determined per round, I find the average score for each by adding all the rounds that player participated in up and dividing by that many rounds. Where N refers to the number of players in the game and R refers to the rank the player considered scored. The formula is as follows, which is rather crude, but works and is simple: ![]() If they scored 2nd and there were 7 players in the game instead, they would be awarded with 360 points, since they beat more players. For example, if someone got 2nd and there were four players in the game, they would be awarded with 315 points. Any lower, and it would depend on how many players are in the game total. So if someone got first, they would get the full 420. I took each person's ranking and gave them a fraction of 420 points according to their position. To do this, I made sure to average each score based on how many games each had played.
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